As I didn't get to late game with all of them, I don't know if that would change in the future, but I was pleased with what I got to see.Īdditionally, while there are obscene amounts of menus to do with talents, skills, abilities, pets, etc., once I got into the flow of the game (near my 10-hour mark), I was better able to grasp them. So, in that regard, I think Torchlight: Infinite did quite well: the characters feel very different, and I didn't feel an obvious difference between the premium and the free ones. His quick shooting and ability to freeze enemies mixed with a nice movement skill kept the battles fun and fast-paced. If I had picked up the game to play it and didn't pay to unlock the characters, I would have been happy with just Carino. I didn't feel much of a difference between her and the last character, Carino, gameplay-wise, as his skills were equally fun and engaging. Erika fixed the issue, as I had to constantly jump into the action and be in the middle of the battlefield to get my hits in. Although Commander Moto wasn't bad, his passive fighting style got repetitive quite fast, which isn't surprising as I'm more action-based. In total, I played with every character past level 15 to get a proper grasp of their style and abilities. Lastly, I tried Divineshot Carino , which is both a free character and a more action-based fighting style, so I could better compare the previous characters. The second one was Cateye Erika, and she's a character locked behind the battle pass her attack style is melee and flashy, with large arcs when she swings. My first one was Commander Moto, and he's available for free his fighting style revolves around summoning minions that will fight for him while he stands back, shoots other abilities, and dodges enemies. To better give my opinion, I tried characters from both sides of the paywall. And whilst some abilities I chose were bad, you can change and edit your build pretty freely in the game, which opens the door to exploration and fun.įor the review, I had access to some premium items - namely, I got 8k gems, all of the characters, and the paid battle pass tier. This went better than I had expected I didn't get stomped or stuck on any of the missions with any of the three characters I played. I opted to take it slow and not min-max, so I changed my inventory items for whatever had green stats and chose the abilities that sounded fun and went with the flow of what worked and what didn't. This made me think the game would become repetitive and boring, and it did start feeling so at first until I started grasping some of the mechanics.Īs I said before, I'm not a big action mobile gamer, so being thrown into so many different tutorials and menus was very overwhelming - just off the top of my head, I had to keep in mind the item stats, the skills, the talents, the boon, and the pact. The gameplay is very straightforward: as you follow the main storyline, you'll jump through different areas and battle foes until you complete the mission to further unfold the narrative. That being said, although it works well on PC, it’s still very obviously a mobile title. With no lag, proper menus, and a variety of controls to choose from, I feel confident saying that it was properly optimised to work well outside of a mobile device. Additionally, while I got used to controlling the game through keyboard and mouse without issue, it was nice to see that you can rebind keys and change to a controller instead there is even an option to play Torchlight: Infinite on the Steam Deck. I was quite pleased to see the game runs fine on my super ultrawide monitor with little to no issues on the menus: while the text doesn't bleed out of the boxes and the HUD is available comfortably, sometimes things feel cramped. There is a nice variety of characters, ranging from engineers to mages to cover as much ground as possible, I played three different ones.īefore I go on to the gameplay itself, I'd like to touch a bit on the port from mobile to PC. The game starts off by letting you choose a character from a small pool of options, some only available by purchasing the battle pass. Additionally, this is the review for the PC version on Steam. This time around, however, the formula has changed, as it was built around mobile gaming.Īs a disclaimer, I'd like to preface that I'm not actually well-versed in either the Torchlight franchise or action-based mobile games while I do love playing things on my phone, they're usually much more relaxed. Torchlight: Infinite is the fourth entry to the beloved ARPG franchise. Reviews // 26th May 2023 - 9 days ago // By Violet Plata Torchlight: Infinite Review
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